Feral
A card game of attention, intention, and interaction, with rules as simple as you make them, or as chaotic as you choose.
It's time to go FERAL.
The game night equalizer
Want everyone (the kids, the competitive uncle, even your mother-in-law) rolling on the floor laughing? Feral pulls the whole table in and doesn't let go. The goal is simple: be the first to shed your whole hand and return from being Feral.
Made for family & friends
Everyone gets to feel real control and inclusion, not just the loudest player at the table.
Learn in a minute
If you can match a color, an animal, or a number, you already know how to play.
Calm or completely chaotic
Play the base rules, then stack on full-FERAL and CHAOS rules whenever the table is ready.
Match the color, the animal, or the number
Every card belongs to one of four suits, each with its own creature and botanical art. A card plays on the discard pile if it shares the color, the animal, or the number on top.
The base rules
We forest creatures suggest playing three rounds with these before you add a thing. After that? Do what the forest calls you to do.
Be the first to get rid of every card in your hand and return from being Feral.
Choose a dealer (owner's pick, a crawl race, or rock-paper-scissors). The dealer sets the hand size, deals everyone the same number of cards, picks who goes first and which direction, then flips the top card.
On your turn, play a card that matches the color, the animal, or the number on top of the discard pile.
Play a FERAL card to change the next card to any color, animal, or number you choose. The next player must match your call.
With no match and no FERAL card, draw up to three cards. Still nothing? Say "pass" and play moves on.
Draw-1 and Draw-3 cards make the next player draw that many, then play a card of their choosing.
When a 9 hits the pile, all players slap their hand on top. The last hand down (usually on top of the pile) draws 2. Ties? Each tying player draws 1.
Play a CHAOS card that matches and everyone passes their entire hand to the next player. Watch the tables turn.
Play your final card, announce "I WIN!", and bask in your return from Feral.
The base game is just the beginning. Full-FERAL and CHAOTIC rule add-ons ship with the deck. Stack them on for an even wilder night.
Original art, a little untamed
A botanical, art-nouveau look runs through the whole deck: trilliums, datura blooms, and four creatures gone Feral.






The rules are done. The art is wild. The decks are printed.
A premium matte deck in an embossed two-deck container, $25 plus flat shipping in the US. Every deck sold funds the next print run and everything else on our workbench.
Printed in batches and sold here, direct. When a run sells out, the list hears about the next one first.