Forge Tap
Heat it. Strike it. Sell it. Repeat. A smithing simulator built around one satisfying thing: hitting hot metal at exactly the right moment.
Free scrap iron never runs out, so the forge is never closed to you.
Four steps, over and over, and it never gets old
Forge Tap is a rhythm game wearing a blacksmith apron. The loop is short on purpose, so a session fits in the time it takes your coffee to cool.
The whole game lives in one narrow window
Metal has a temperature where it moves under the hammer and a temperature where you are just making noise. Forge Tap puts that on a bar and asks you to read it.
Hit early and the piece barely changes. Hit late and you have ruined good stock. Hit clean, repeatedly, and you get a piece worth real money. Harder metals give you a narrower window, which is the entire difficulty curve.
Read the color
The glow tells you as much as the bar does, the way it does at a real anvil.
Keep the rhythm
Consecutive clean strikes build a streak, and the streak is where the quality comes from.
Know when to reheat
Every strike costs heat. Going back to the fire is a decision, not a punishment.
Start with scrap. Work your way up.
Each metal is worth more, sells for more, and gives you a tighter window to hit. The first build covers scrap iron and iron, with a sword to make. The rest are on the anvil.
Items follow the same ladder. The vertical slice makes a sword. Blades, tools, armor pieces and oddities come as the metals do.
Restock the forge on your own terms
The market sits at the top of the main screen, because buying stock is part of running a forge, not a menu buried three taps deep. Chests hold ore, coal and gold.
- You see what is in the chest Contents are fixed and listed before you buy. No spinning, no odds, no loot boxes.
- Gold you earn, gold you can buy Sell good work and you can afford everything. Buying is a shortcut, never the only road.
- A daily ration of ingots Each metal refills a little every day. Top it up with gold or an optional ad if you cannot wait.
An honest chest
A market listing in Forge Tap reads like a shopkeeper's crate, not a slot machine.
- 12 iron ore
- 8 coal
- 150 gold
Illustrative contents. Exact chests are still being balanced.
Spending should be a shortcut, not a toll booth
Forge Tap needs to pay for itself so it can keep being made. Here is exactly how, written down before launch so we can be held to it.
Free scrap iron, always
There is no state of the game where you cannot play. Scrap iron never runs out, so the forge is always open even if you never spend a cent.
No loot boxes
Every chest lists its contents before purchase. If we ever cannot ship a mechanic without randomized paid rewards, we drop the mechanic.
Ads are opt in
Watch one if you want a refill now. Nothing interrupts you mid-strike, and nothing is gated behind watching.
One premium currency
Bought in plain packs, spendable on what you choose. No second currency invented to make prices harder to read.
Early, and honest about it
Scrap iron and iron, one item to make, the full heat and strike loop, and the market frame.
Built in Swift with SwiftUI and SpriteKit, with a Kotlin and Compose Android port following behind it.
The first closed build goes to a small group. If you want a hammer in your hand early, put your name down.
Follow Forge Tap
Development updates, the odd look at the art, and a note the moment the first build is ready for testers.
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