In development · iOS first, Android to follow

Forge Tap

Heat it. Strike it. Sell it. Repeat. A smithing simulator built around one satisfying thing: hitting hot metal at exactly the right moment.

Free scrap iron never runs out, so the forge is never closed to you.

Forge Tap smithy showing the Diamond metal tier and Frenzied tempo
The loop

Four steps, over and over, and it never gets old

Forge Tap is a rhythm game wearing a blacksmith apron. The loop is short on purpose, so a session fits in the time it takes your coffee to cool.

1HeatFeed the coal and work the bellows until the metal glows.
→
2StrikeLand your hammer inside the window where iron actually moves.
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3FinishQuench, grind, and set the piece. Sloppy work shows.
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4SellTake your price, restock the forge, and reach for better metal.
Timing

The whole game lives in one narrow window

Metal has a temperature where it moves under the hammer and a temperature where you are just making noise. Forge Tap puts that on a bar and asks you to read it.

Too cold, no shapeWorking heatBurnt, start over

Hit early and the piece barely changes. Hit late and you have ruined good stock. Hit clean, repeatedly, and you get a piece worth real money. Harder metals give you a narrower window, which is the entire difficulty curve.

An active Forge Tap run with an iron sword, workable heat band, strike ring, coal and reheat controls
The live forge: read the heat, then land inside the shrinking ring.
The metals

Start with scrap. Work your way up.

Each metal is worth more, sells for more, and gives you a tighter window to hit. The first build covers scrap iron and iron, with a sword to make. The rest are on the anvil.

Scrap ironalways free Ironin the first build Bronzenext up Steelplanned Silverplanned Goldplanned ? ? ?late game

Items follow the same ladder. The vertical slice makes a sword. Blades, tools, armor pieces and oddities come as the metals do.

The market

Restock the forge on your own terms

The market sits at the top of the main screen, because buying stock is part of running a forge, not a menu buried three taps deep. Chests hold ore, coal and gold.

  • You see what is in the chest Contents are fixed and listed before you buy. No spinning, no odds, no loot boxes.
  • Gold you earn, gold you can buy Sell good work and you can afford everything. Buying is a shortcut, never the only road.
  • A daily ration of ingots Each metal refills a little every day. Top it up with gold or an optional ad if you cannot wait.
The Forge Tap Trader showing fixed chest contents before purchase
Every chest shows exactly what it holds.
The Forge Tap shop with display cases and finished work in the back room
Price finished work and let buyers find it.
How we handle money

Spending should be a shortcut, not a toll booth

Forge Tap needs to pay for itself so it can keep being made. Here is exactly how, written down before launch so we can be held to it.

Free scrap iron, always

There is no state of the game where you cannot play. Scrap iron never runs out, so the forge is always open even if you never spend a cent.

No loot boxes

Every chest lists its contents before purchase. If we ever cannot ship a mechanic without randomized paid rewards, we drop the mechanic.

Ads are opt in

Watch one if you want a refill now. Nothing interrupts you mid-strike, and nothing is gated behind watching.

One premium currency

Bought in plain packs, spendable on what you choose. No second currency invented to make prices harder to read.

Where it is now

Early, and honest about it

Vertical slice in progress

Scrap iron and iron, one item to make, the full heat and strike loop, and the market frame.

iOS first

Built in Swift with SwiftUI and SpriteKit, with a Kotlin and Compose Android port following behind it.

Launch next

Forge Tap is made by a tiny independent team. If you want a hammer in your hand sooner, backing the studio is the fastest way to get it there.