iOS and Android · First closed build

Test Forge Tap

Forge Tap is close to its first playable slice. We need a small group willing to swing the hammer early and tell us exactly where it feels wrong.

Early build, rough edges guaranteed. That is the job.

What testing looks like

Small group, real feedback, no busywork

You get an invite by email

TestFlight on iOS, or Google Play closed testing on Android. Both install in a couple of taps.

You break the forge

The first build is a vertical slice: scrap iron, iron, one item to make, and the market. We want to know where the loop drags and where the timing feels unfair.

You tell us how it feels

Feel is the whole game here. If a strike lands but does not feel like it landed, that is the most useful thing you can tell us.

You see it change

Builds go out often. You will watch your own notes turn into the next version.

No experience required. If you have opinions about rhythm games, idle games, or crafting systems, say so in the form. If you have never played any of those and just like hitting things with a hammer, that is genuinely useful too, because it tells us whether the game teaches itself.

Apply

Put your name down

Takes a minute. We read every one of these ourselves.

Use the email tied to the account you will install from: your Apple Account for iOS, or your Google account for Android. An invite sent anywhere else will not unlock the build.
Make, model and OS version if you know it. It helps us spot patterns in bug reports.

We use your address to send tester invites and nothing else. We do not sell it, and you can ask us to delete it at any time by emailing game.admin@skarpastudios.com. See our privacy policy.