Test Forge Tap
Forge Tap is close to its first playable slice. We need a small group willing to swing the hammer early and tell us exactly where it feels wrong.
Early build, rough edges guaranteed. That is the job.
Small group, real feedback, no busywork
TestFlight on iOS, or Google Play closed testing on Android. Both install in a couple of taps.
The first build is a vertical slice: scrap iron, iron, one item to make, and the market. We want to know where the loop drags and where the timing feels unfair.
Feel is the whole game here. If a strike lands but does not feel like it landed, that is the most useful thing you can tell us.
Builds go out often. You will watch your own notes turn into the next version.
No experience required. If you have opinions about rhythm games, idle games, or crafting systems, say so in the form. If you have never played any of those and just like hitting things with a hammer, that is genuinely useful too, because it tells us whether the game teaches itself.
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Takes a minute. We read every one of these ourselves.